using UnityEngine;
using System.Collections;

namespace Perks{
	public class Disguise : Perk {
	
		public const string Name = "Disguise as Enemies";
		public Disguise(){
			this.equipCost = 1;
			this.description = 
				"You have the ability to disguise as \n" +
				"an enemy putting on it's clothes.";
			
			SetRequirements();
		}
		protected override void SetRequirements ()
		{
			requirements = new RequirementPair[1];
			requirements[0].baseAttribute = ATTRIBUTES.TECHNIQUE;
			requirements[0].requiredValue = 10;
		}
		public override string GetName ()
		{
			return Name;
		}
		public override void OnEquip (AttributeSet aSet)
		{
			Debug.Log("Empty Method OnEquip");
		}
		public override void OnUnEquip (AttributeSet aSet)
		{
			Debug.Log("Empty Method OnUnEquip");
		}
			
	}
}
